Bibliography
Course Hero. "One Flew Over the Cuckoo's Nest Study Guide." Course Hero. 28 July 2016. Web. 24 May 2022. <https://www.coursehero.com/lit/One-Flew-Over-the-Cuckoos-Nest/>.
In text
(Course Hero)
Bibliography
Course Hero. (2016, July 28). One Flew Over the Cuckoo's Nest Study Guide. In Course Hero. Retrieved May 24, 2022, from https://www.coursehero.com/lit/One-Flew-Over-the-Cuckoos-Nest/
In text
(Course Hero, 2016)
Bibliography
Course Hero. "One Flew Over the Cuckoo's Nest Study Guide." July 28, 2016. Accessed May 24, 2022. https://www.coursehero.com/lit/One-Flew-Over-the-Cuckoos-Nest/.
Footnote
Course Hero, "One Flew Over the Cuckoo's Nest Study Guide," July 28, 2016, accessed May 24, 2022, https://www.coursehero.com/lit/One-Flew-Over-the-Cuckoos-Nest/.
Harding, Cheswick, McMurphy, and Martini are playing Monopoly in the game room. Each man trades a penny for every dollar they take from the bank. Despite the fact that they've been playing for three days, Martini is having trouble grasping the rules of the game. This annoys Harding and Cheswick, but McMurphy doesn't seem to mind at all. He coaches Martini and roots for him as his game piece makes its way around the board.
McMurphy doesn't mind Martini's rule breaking; after all, he's getting what he wants out of the deal: money. A few pennies do not seem like much in the long run, but McMurphy is a gambler through and through. He feels satisfaction after even the smallest of wins.