Literature Study GuidesReady Player OneLevel 1 Chapter 0006 Summary

Ready Player One | Study Guide

Ernest Cline

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Course Hero, "Ready Player One Study Guide," June 14, 2017, accessed July 17, 2018, https://www.coursehero.com/lit/Ready-Player-One/.

Ready Player One | Level 1, Chapter 0006 | Summary

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Summary

In his diary, Anorak's Almanac, James Halliday references his favorite books, movies, television shows, and games. Wade Watts, in his quest to become an expert in Halliday's obsessions, has meticulously familiarized himself with every piece of this enormous body of work.

By noticing a pattern of notched letters in the Almanac, Wade uncovers a clue about the location of the Copper Key. This clue mentions a "tomb of horrors," which leads Wade to believe the Copper Key is hidden inside a re-creation of a Dungeons & Dragons module, Tomb of Horrors. Wade has no idea where it might be located inside the OASIS.

Analysis

Wade treats Anorak's Almanac like a bible, and he studies it as if his life depends on it. In a way his life does depend on it since the quest for the egg is his only viable occupation and finding it is his only way out of the stacks. The first fruit of his obsessive study is noticing a pattern of notched letters. However, the clue is cryptic, and Wade wrestles with its possible meaning. Because of his obsessive self-education in Halliday's favorite pop culture period, Wade makes the connection between the "tomb of horrors" mentioned in the clue and an obscure booklet that describes a scenario for Dungeons & Dragons, a pencil-and-paper role-playing game created in 1974. Still he faces a seemingly insurmountable obstacle: the re-creation of the tomb could be literally anywhere in the vast OASIS universe, and he is stuck on planet Ludus without funds to travel.

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