Lecture 10: IP 101
Professor answers student questions that have been emailed over the week:
Why are stocking practices for games different from movies?
The DVD industry is much more mature than the games industry. Most games are very
short lived while DV
Lecture 6 Notes: Teamwork
Talking about Teams and Working in those Teams
Bob Bates says that people in Hollywood all have well-defined roles. Theres the
director, producer, cinematographer, gaffer, grip, electrician, wardrobe, etc., etc. These
Lecture 8 Notes: Using Outside Resources
Discussion of the Reading
Stone, A.R. "War of Desire and Technology at the Close of the Mechanical Age." Chap.
6, Cyberdammerung at the Atari Lab (pp 122-155).
Researchers sometimes dont respond well to the pressur
Lecture 4 Notes
What did the Bates reading elucidate?
Chapter 3 is useful because even industry people who make games disagree on their
categories. Bates, Steve Meretzky and Warren Spector all qualify as major designers.
The most vociferous comments were
Lecture 5 Notes: Class Projects
Today the class votes on the game concepts and the top 3 or 4 projects will become the
class projects. The students posted their game concepts on the class website this past
week so that all the students could read about ea
Lecture 9: Play Balance and Online Games
Advantages of Online Games:
Online game opponents are a little more exciting because youre dealing with other
people and not computer AI. Online games force you to understand what play balance is
(or is not) rather
Lecture 15: Presentations Part 2
Today the students are presenting their final presentations. They went through dry run
presentations last week, and were given videotapes of their presentation in order for the
teams to make improvements in their presentat
Lecture 14 Notes: Presentations
Today the students are going through a dry run of their presentations. Students will
receive video tapes of their presentations in order to improve for the final presentation
next week. Prof. Weaver believes that the studen
Lecture 12 Notes: Concept Development and the Proposal Process
It seems like its a hits driven industry. Is it like the pharmaceutical industry?
The pharmaceutical industry is pretty different from the games industry. The games
Lecture 3 Notes: Concept Development and the Proposal Process
Game Design-Bates Chapter 1, Getting to Yes (pp 1-20)
Game Design-Bates Chapter 10, Project Lifecycle (pp 206-218)
On Game Design-Crawford Chapters 6-8 (pp. 71-106)
A word on the paper