Digital Systems
(ENEL3DSH1)
Start by example
Planning on paper
Application logic
1. Data representation on paper
2. Data processing (algorithm design) on paper
Week 2 (2016)
3. Initial coding on paper (we will skip this for now)
Implementation logic
BASHA

Lectures 12-15
Modeling of Electrical
and Mechanical Systems
Lecture outline
In these lectures we will learn how to model electric and mechanical systems in terms
of transfer functions and state-space representations.
Prof. K. Melhem (Qassim University)
P

How to Read a Datasheet
Prepared for the WIMS outreach program
5/6/02, D. Grover
In order to use a PIC microcontroller, a flip-flop, a photodetector, or
practically any electronic device, you need to consult a datasheet. This is the
document that the manu

Math 462: HW5 Solutions
Due on August 15, 2014
Jacky Chong
1
Jacky Chong
Remark: We are working in the context of Riemann Integrals.
Problem 1
5.1.4 Find the Fourier cosine series of the functions | sin x| in the interval (, ). Use it to nd the sums
1
4n2

PARTIAL DIFFERENTIAL EQUATIONS
1 Introduction
1.1 Terminology
Differential equations involving partial derivatives are called, reasonably enough, partial
differential equations, PDEs. This explains the use of the word “ordinary” in the phrase
“ordinary di

University of Western Australia Harvard Reference Style Examples
Contents
Books
eBooks
Journal Articles
Harvard Business School Case Study
Websites or Online
Cases and Legislation
Company Information
Conference Papers and Proceedings
Newspapers
Audiovisua

STEP-BY-STEP GUIDE
FOR THE DEVELOPMENT OF
EFFECTIVE, REALISTIC AND CREDIBLE
SERVICE DELIVERY IMPROVEMENT PLANS (SDIPs)
dpsa SDIP Training Guide
Page 1 of 35
The early years of the democratic public service have been
characterised by challenges of developi

Chapter 2
Example 2.1
To construct sample spaces for experiments in which we deal with non-numerical data, we often
have to code the various alternatives by assigning them numbers. For instance, if a mechanic is
asked whether work on a certain model car i

Card Game
1. Create a class Card
a. Each has a number between 1 and 10 and a colour of either red or black
b. The number and colour can ONLY be set when a card object is created
c. methods:
i. colour() returns card colour as a string, ie. red or black
ii.

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