1-D Kinematics
x0 initial position; v0 initial velocity; a acceleration; x = x x0 ; initial measurements at t = 0
v = v0 + at
;
x = v0 t + a t2
;
x = a t2 + v0 t + x 0 ;
vf2 = v02 + 2 a x
Of course, we can use y, or s, or d, or r, or whatever instead of x