So far there have been no issues found
Art assets handed over on 10/30/2014. Currently
working on programing. No issues have been
encountered as o
Kevin Conley (Team DinoHacker)
November 24, 2014
Assignment 12: Level Design Document
Design Palette: Our two core mechanics are stealth and hacking, so combining the two
can create strategic challenging scenarios or we can create multiple
After experiencing the horror of being partially eaten alive, Mr. Lolly, a jaw breaker lollipop vows to
save his kind from a similar fate.
Core Mechanic: move around the screen hunting for your friends and
by Isaac Pickering
High Concept: The continuous side scrolling action platformer.
Core Mechanic: This game isnt all about seeing how far you can go but about how much you
can gather, how many heads you can stomp and what tricks you can pull off in t
Game Name: Nexus
You are Spreading your computer Virus throughout The Network in an attempt to gain absolute
control. But you are not alone in your goals. You
High Concept: What if you could see the events prior to the
board game Clue? A young and ambitious detective digs too deep
in this point-and-click/platformer fusion.
Genre: Mr. Boddy will be play like a platformer with elements of
Game Pitch: Big Bang
High Concept: Multiplayer/arcade/strategy game. Having large characters that is considered
gods customizing them to your liking. The game base is that there could be 50 planets to
explore, each planets that lives on it has un
Binge Beat Down!
By Hayden Smith
High Concept: A classic action side-scrolling game perforated with a variety of fun minigames that
all revolve around a sense of whimsical humor and alcohol-related nonsense.
Core Mechanic: While the majority of the player
Your Name: Qixin Han
Game's Name: Nuggets Running
High Concept: The classic platform adventure rush game with simple control genre.
Core Mechanic: While Nuggets Running contains the common features of a basic
action platformer. The actions for control on
Pitch Document !
High Concept: A 2D puzzle platformer where the player is given the power of teleportation. The
protagonist must use this power to ght, outsmart or sneak his way through waves of enemies
The basic premise of Ionic Thrust is that you're a chemist who's designing molecules with ions
that push and pull other molecules in specific ways. The core mechanic of this game is building
molecules using elements
by Gordon Cooper
High Concept: 2D puzzle-platformer that allows you to manipulate energy and the environment!
Core Mechanic: The player interacts, absorbs and discharges all forms of energy in attempts to
complete their objectives. The player is
Class intro & syllabus review Games Overview: A broad
- How to approach making look at games and genres.
games in school
Roles in game development.
Assignment 0 - O
The games ultimate concept will be exploring the stresses and insanity of serving on
board a U.S. Navy aircraft carrier during peacetime.
The player will be
By Grant Zimmerli
High Concept: Sim-city meets planetary terraforming.
Game Goal: To begin with a barren planetoid and develop it into a life-sustaining/habitable planet.
Core Mechanic: While a myriad of different simulator style games already
GameName: HighSchool Deassacure
Objective: To escape a high school after the dead have broken in and make it home.
Market: Will be aim towards the younger audience for the ps3/xbox/PC
September 16, 2014
Assignment 2 Game Pitch
Eternal Blush (working title) is a 2D platformer exploring concepts of anxiety,
humiliation, and embarrassment. The gameplay is focused on the int
A classical hack n slash side stroller like Golden Axe or Magic Sword that has truly unique and comical twists to
add flavor to this exciting button-mashing genre!
Type of Game A hack n slash, beat em up
You play as a
Level Design Strategy
Which of Ryan's points are particularly important to your game?
I think is What Good Level Design Means for Players, this point is very
important in our game. A level designer must know what is the player want, because
player is the
Your Name: Len Deuel
Game's Name : Hordeacultruist
High Concept: Iterative turn based strategy game
Core Mechanic: Use a horde to grow your horde to grow it more
Unique Selling Points: Unique iterative gameplay where your objectives and
upgrades are the s
Your Name: Anda Deng
Game's Name: Hostages Rescue
High Concept: This is a side scrolling game. The aim is for the player to
control the policeman and try to while rescue the hostages while running
along the path.
Core Mechanic: It contains common features
Game Name: Planetary Defense
High Concept: Planetary Defense is an action tower defense game in which players must
manage resources and defenses while fending off aliens in order for earths last colonies to
escape the p
by Alex Johnstone
High Concept: The classic text-adventure input scheme meets the action platformer genre!
Core Mechanic: While Type Jump contains the common features of a basic action platformer, the input scheme will
provide novelty and a new
Mike, Kevin, Tim, Lauren!
User Interface: !
Menu/Hacking: The game will have limited user-interface focusing on the start, pause, and
hacking menus. There will be no HUD or inventory available
Game's Name: Zucker Angst (Working title roughly means sugar fear)
High Concept: Players help Gretel rescue her brother from the candy witch in this one player puzzle
Core Mechanic: Players will control Gretel to avoid traps, c
Game Title: What You Sow, or maybe just Sow lol or [Working Title]!
High Concept: You are a farmer trying to raise various crops and for every action (you
perform), there is an equal or opposite reactio
In my mind, This game is a 3D platform game by using 2D vision
style. I give this game the name-Running man is because of this game is
a kind of parkour game. In my design, the player can choose one of four
characters, give it a name.
Assignments -> Fall Break
Assignment 4 Paper prototype analysis (youll do this with
your team in class)
Assignment 5 Game Engine Tutorials
Assignment 6 Feasibility (again team based, short)
Assignment 7 Game Design Doc Review (indi
The A range is for excellent performance and superior
The B range denotes good performance and substantial
The C range indicates standard or average performance and
The D ra
How to approach making games in school:
Rule #1: Practice, practice & more practice!
Only 9,820 hours to go!
Rule #2: Fail fast
Dont be afraid to say my idea isnt working, how can we fix it?
Rule #3: Dont resist change
Your game w