Due: Oct 5
Implement the Z-buffer scanline algorithm as described in class. A framework will be provided which opens a window, builds a scene, and draws that scene in response to window, mouse and keyboard int
Due: Oct 19
Implement Phong lighting and Phong shading.
Replace scene.cpp in your framework with the version supplied with this project. This will generate a scene with several lights, and several simple obje
Due: Nov 2
Implement texture mapping with anti-aliasing at both magnification and minification scales. For magnification, use bilinear interpolation of the four nearest texels, and for minification use the mipmap technique
Due: Nov 16
Implement bump mapping, integrating it with previous implementations of texture mapping and Phong lighting and shading.
The scene generated by the associated scene.cpp file will generate an object
Due: Dec 5
Implement reflection mapping (also known as environment mapping), using a spherical map technique and a supplied image.
This project's scene.cpp creates a torus and associates with it, a texture to