The Elements Support a Theme
1. Great themes and deep meanings are often associated with literature or with great
works of art.
2. Is it pretentious for a mere game to aspire to the same levels of
3. As game designers, we must confron
The Game Begins with an Idea
1. Hopefully, this book will inspire you to try designing some games of your own.
2. When you do that (maybe you have already), you might be thinking that you arent
going about it the right way, not using the methods
The Game Consists of Elements
1. When my daughter was three years old, she became quite curious one day about
what different things were made of.
2. List the main componants of a game:
1. Mechanics: These are the procedures and rules of your gam
The Game is Made for a Player
1. At one point in his career, Albert Einstein was asked by a small local organization
to be the guest of honor at a luncheon and to give a lecture about his research.
2. He agreed to do so. The luncheon was quite p
The Experience Rises Out of a Game
1. It is wonderful to talk about the design of experiences. Creating great experiences
is indeed our goal.
2. But we cannot touch experiences. We cannot manipulate them
directly. What a game designer can contro
Some Elements are Game Mechanics
1. We have talked a lot about designers, players, and the experience of game playing.
It is time to talk nuts and bolts about what games are really made of.
2. It is time to talk nuts and bolts about what games
In the Beginning, There Is the Designer
1. many have a crisis of confidence.
Anthropology You will be studying your audience in their natural habitat, trying to figure out their hearts desire, so that your games might satisfy that desire.
The Game Improves Through Iteration
1. After a painfully rapturous brainstorming session, you have a huge list of ideas in
front of you.
2. his is where many designers trip up.
3. They have so many ideas they like, they arent sure what to pick.
The Designer Creates an Experience
1. In the last chapter we established that everything begins with the game designer,
and that the game designer needs certain skills.
2. Now it is time to begin talking about what a game designer uses those ski
The Experience is in the Players Mind
1. We have already discussed that ultimately, experiences are what a game designer
2. These experiences can only happen in one place the human brain.
Entertaining the human brain is hard because it