CPSC 589/689 Course Notes
Faramarz Samavati
Fall 2009
This document presents material that is covered in the modeling for computer graphics CPSC
589/689 at the University of Calgary. The original set
UNIVERSITY OF VICTORIA
CSC 305: COMPUTER GRAPHICS
mid term 4 March 2016
Instructor: B W YVILL
Duration: 50 mins.
Attempt as many question parts as you
can in the time. Total out of 20.
Closed Book, ca
Notes on Frenet frames
Li Ji,
University of Victoria
November, 2014
There are two tasks in showing the correct Frenet frame in your assignment. First,
given a Catmull-Rom spline, how to calculate the
Ray Tracing a Parallelogram
To intersect a parallelogram is a trivial extension of barycentric coordinate based
ray-triangle intersection. It is so trivial that its not w
PUC
ISSN 0103-9741
Monografias em Cincia da Computao
n 14/09
GPU-Accelerated Uniform Grid Construction for
Ray Tracing Dynamic Scenes
Paulo Ivson
Leonardo Duarte
Waldemar Celes
Departamento de Informt
UNIVERSITY OF VICTORIA
FINAL EXAMINATIONS APRIL 2017
CSC 305: INTRODUCTION TO COMPUTER GRAPHICS
Duration: 120 minutes
Instructor: B W YVILL
TO BE ANSWERED IN EXAM BOOKLETS
STUDENTS MUST COUNT THE NUMB
Analysis of an
algorithm for
fast ray tracing
using uniform
space subdivision
J o h n G. C l e a r y 1 a n d
Geoff Wyvill 2
1 Department of Computer Science,
University of Calgary, Alberta, Canada
2 D
UNIVERSITY OF VICTORIA
FINAL EXAMINATIONS APRIL 2013
CSC 305: INTRODUCTION TO COMPUTER GRAPHICS
Duration: 120 minutes
Instructor: B W YVILL
TO BE ANSWERED IN EXAM BOOKLETS
STUDENTS MUST COUNT THE NUMB
The University Of Victoria
Department Of Computer Science
CSC 305
Mid-Term EXAM Summer 2009
Time Allowed 70 mins. June 22, 2009
Closed Book, calculators are permitted. The Mid-term is marked out of 16
CSC 305
Rendering I
by Brian Wyvill
The University of Victoria
Graphics Group
What is rendering?
l
University of Victoria
Rendering is the process of
generating an image from a model,
by means of comp
Introduction to Computer Graphics
Prof. Dr. Andrea Tagliasacchi
Raytracing - Acceleration
Ray Tracing Acceleration
Ray-surface intersection is at the core of every
ray tracing algorithm
Brute force
With thanks to
Prof. Rich Riesenfeld (University of Utah)
for some slides
Dr. Jack Bresenham
for some interesting discussions
University of Victoria Graphics Lab.
CSC 305 2016
page 2
Implicit Vs. Para
Come and hear
Introduction to
Implicit Modelling
by Brian Wyvill
With a little help
from his students
Overview
Introduction to Implicit Surfaces
Blending, Warping, CSG
Some Problems
The BlobTree
Blend
Introduction to Computer Graphics
Prof. Dr. Andrea Tagliasacchi
Sampling - Reconstruction
http:/gfx.uvic.ca/teaching/icg/feedback
Today
Book Chapters 9.cfw_05
Sampling and Reconstruction
Convolutio
RaySphere Intersection 33
n book.
, ~ we have three equations and three unknowns (t, u, and 1:), so we can
mm. 'cally solve for the unknowns. If we are lucky, we can solve for them
I The normal vect
The OpenGLTM Graphics System:
A Specication
(Version 1.0)
Mark Segal
Kurt Akeley
Editor:
Chris Frazier
Version 1.0 - 1 July 1994
Copyright c 1992, 1993, 1994 Silicon Graphics, Inc.
This document conta
Chapter 7
Curves and Surfaces
Overview
In computer graphics, blending curves and surfaces are widely used for both
interpolation and approximation. We have previously seen the application of
Hermite p
The Geometry Engine:
A VLSI Geometry System for Graphics
by
James 11. Clark
Computer Systems Laboratory
Stanford University
and
Silicon Graphics, Inc.
Palo Alto, California
Abstract
iligh Performance
CSC305
1.
(a)
2.
Write down the cartesian coordinates, corresponding to the following homogeneous
coordinates : (6, 4, 2) and (12, 8, 4).
[2]
The following questions refer to the matrix M below:
cos()
CSC305 Assignment Two
Due Date: 6 June 2017
Brian Wyvill
May 2017
Figure 1: Screenshot of example animation
1
Introduction
In this assignment you will create a simple OpenGL 2D application to create a
UNIVERSITY OF VICTORIA
FINAL EXAMINATIONS APRIL 2014
CSC 305: INTRODUCTION TO COMPUTER GRAPHICS
Duration: 120 minutes
Instructor: B W YVILL
TO BE ANSWERED IN EXAM BOOKLETS
STUDENTS MUST COUNT THE NUMB
UNIVERSITY OF VICTORIA
FINAL EXAMINATIONS APRIL 2016
CSC 305: INTRODUCTION TO COMPUTER GRAPHICS
Instructor: B W YVILL
Duration: 120 minutes
TO BE ANSWERED IN EXAM BOOKLETS
STUDENTS MUST COUNT THE NUMB
Understanding Perlin Noise
2016-03-29, 9:21 AM
adrian's soapbox
home
about
github
Understanding Perlin Noise
Posted on 09 August 2014 by Flaa2
The objective of this article is to present an easy-to-un
IUO
Adaptive Voxel Subdivision for Ray Tracing
David Jevans and Brian Wyvili
University of Calgary
Department of Computer Science
2500 University Drive NW.
Calgary, Alberta, Canada, T2N 1N4
Abstract
A
THE UNIVERSITY OF CALGARY
DEPARTMENT OF COMPUTER SCIENCE
CPSC 453
Mid-Term EXAM
Time Allowed 90 mins. November 8, 2004
Closed Book, calculators are permitted. The questions carry equal weight. Marks w
CSC305 Assignment Three
Due Date: 7 July 2017
Brian Wyvill
June 2017
1
Introduction
In this assignment you will use procedural methods to generate a virtual world. This goal can be subdivided
into thr
SAN FRANCISCO JULY 22-26
Volume 19, Number 3, 1985
An I m a g e S y n t h e s i z e r
Ken Perlin
Courant Institute of Mathematical Sciences
New York University
Abstract
We introduce the concept of a P
International Journal of Computer Graphics & Animation (IJCGA) Vol.5, No.2, April 2015
THE UPLIFT MODEL TERRAIN GENERATOR
J R Rankin
La Trobe University
Bundoora, Australia
Abstract
Terrain generation
CSC305 Assignment One
Due Date: 23 May 2017
Brian Wyvill
May 2017
1
Introduction
In this assignment you will write a simple ray tracer. The core requirement is to write a ray tracer that
minimally ray