Not too easy. Not too difficult.
Erika is a great teacher, and she really eases you into the flow of game design from the ground up. She starts the class with the foremost knowledge that most likely you the student have never even touched anything remotely game related and will take things with you step by step. As the term goes on though, be prepared for more advanced techniques as she's designed the course to be competitive with universities who teach game design for fours years to their students. What they learn, Erika will make sure you learn it in two. Ensuring your success in getting a job in the field is also something on her top priority, and she's never afraid to hold back her experiences of what it's really like being on the job as a game designer.
The highlights of the course were the amount of actual coding you have to do to put into a game. If you have a talent for programming and scripting languages you are most certainly going to have a fun time in this glass. Not only that, but once you are introduced to Maya which is a 3D modeling program you can take the direction of becoming a 3D modeling artist if you so wish. Erika is always happy to take whatever work you make in her class and show it off to other prospective students. She's all about being fast and efficient, but make sure to remember that in the games industry, it's quality over quantity.
Hours per week:
Advice for students:
Always read the PDF files she posts on the school website, they are your best friend and will always give you detailed instructions on how to get an A on your current assignment. Also, if Erika is lecturing and she's going too fast for you to keep up, just raise your hand and ask politely of her to slow down and repeat herself. She wants to make sure absolutely everyone understands the material.