Turn on the Lights:
Reflectance
Part 2: Shading
Tuesday, October 15 2012
Lecture #14
Goal of Shading
Model simple light sources
Point light sources
Extended light sources
Ambient lighting
Model lighting geometry
Angle between light ray and surface n
Turn on the Lights:
Reflectance
Part 1 - Color
Thursday, October 20, 2013
Lecture #13
Where are we?
We can intersect rays with spheres
We can work with RGB triples
We havent really talked seriously about
color.
and that is a discussion that precedes
o
Camera Placement
for Ray Tracing
Lecture #12
Tuesday 10/08/13
1st Review Camera Placement
The follow slides review last Tuesdays
Lecture.
To see shift to raytracing context it is key to
have all the basics of camera
parameterization at ones fingertips.
Camera Placement
Lecture #11
Text: Chapter 7
Tuesday 10/01/13
Guest Lecture by Bruce Draper
What about other views?
What if the cameras focal point isnt
at the origin?
What if the camera isnt looking down
the z axis?
Hey, we get to pick the coordinate s