GAME ART DIG1301-L
GAME ART DIG1301-L * We aren't endorsed by this school

GAME ART DIG1301-L Model Creation

  • School:
    *
  • Professor:
    {[ professorsList ]}
    FrankCordero, David Theisen, ANDREWBLOMSTROM, Derek Marunowski, Fox, don't know, Scott Booth, Adam Fatka
  • Average Course Rating (from 10 Students)

    4.7/5
    Overall Rating Breakdown
    • 10 Advice
    • 5
      60%
    • 4
      40%
    • 3
      0%
    • 2
      0%
    • 1
      0%
  • Course Difficulty Rating

    • Easy 10%

    • Medium 70%

    • Hard 20%

  • Top Course Tags

    A Few Big Assignments

    Great Intro to the Subject

    Group Projects

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    • Profile picture
    Jan 19, 2017
    | Would highly recommend.

    Not too easy. Not too difficult.

    Course Overview:

    its great for all gamers out there

    Course highlights:

    the highlights of this course was that me learning all these things help my YouTube channel get more view from my art work.

    Hours per week:

    6-8 hours

    Advice for students:

    Always go to class and take it seriously because it really helps in the future because this course can get you a really good job in the future. more like a career for you and its fun working.

    • Fall 2017
    • Adam Fatka
    • Yes
    • Great Intro to the Subject Group Projects Competitive Classmates
    • Profile picture
    Jan 11, 2017
    | Would highly recommend.

    Not too easy. Not too difficult.

    Course Overview:

    I would highly recommend this course due to the fact that it is great practice on the real world kind of work ethic. They have set deadlines similar to how the deadlines work in a real working environment which is very helpful.

    Course highlights:

    Something students would gain from the course is time management, I believe that this course has taught me that due to the series of mini heart attacks I would get when almost handed stuff in late.

    Hours per week:

    9-11 hours

    Advice for students:

    Advice I would give is to not get caught up in making everything perfect, due to the lack of time management, it gets troublesome when you don't have all the models main for the week.

    • Winter 2017
    • FrankCordero
    • Go to Office Hours Many Small Assignments A Few Big Assignments
    • Profile picture
    Jan 03, 2017
    | Would highly recommend.

    Not too easy. Not too difficult.

    Course Overview:

    If your wanting to go anywhere in the gaming industry and don't know where to start, this class is exactly what you need to get going!

    Course highlights:

    We dove into more of the tools and how they work in Maya, including normal maps, materials, and various operational tools.

    Hours per week:

    9-11 hours

    Advice for students:

    If you are considering a career in game art, its courses like this that will give you the knowledge to move ahead. The one thing that you need to make sure you prepare for is the time management. It varies based on how fast you pick up the techniques, although it still requires a good amount of focused time to do properly.

    • Fall 2016
    • Scott Booth
    • Yes
    • Background Knowledge Expected Great Intro to the Subject Many Small Assignments


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