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ART 101 Fundamentals of Art 1

  • Average Course Rating (from 3 Students)

    4.7/5
    Overall Rating Breakdown
    • 3 Advice
    • 5
      67%
    • 4
      33%
    • 3
      0%
    • 2
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    • 1
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  • Course Difficulty Rating

    • Easy 33%

    • Medium 67%

    • Hard 0%

  • Top Course Tags

    Great Intro to the Subject

    Participation Counts

    A Few Big Assignments

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    • Profile picture
    Dec 17, 2016
    | Would highly recommend.

    Not too easy. Not too difficult.

    Course Overview:

    Art 101 was a foundation course and although I have previously taken art classes in high school, this class had a more mature feel. The professor focused more on improving our technical skills which also contributes towards foundation. Not all students will be painters or sculptors but the technical part of art will only help with drawing via computer programs.

    Course highlights:

    The professor was enthusiastic about the class and immediately let us know that our technical skills would either make us or break us in this industry. If you can't get the proportions correct, you work will be off and not aesthetically pleasing.

    Hours per week:

    12+ hours

    Advice for students:

    Make sure you are ready to work, it is busy and crazy at time, but it is worth every minute. I have learned so much and will have these skills with me everywhere. Also, have lots of pencils and erasers ready...you'll need them!

    • Fall 2016
    • Marc Bucksath
    • Yes
    • Great Intro to the Subject A Few Big Assignments Participation Counts
    • Profile picture
    Nov 01, 2016
    | Would recommend.

    Pretty easy, overall.

    Course Overview:

    This is a very good course in terms of the information's usefulness. It explains the majority of necessary principles that relate to 2d, and 3d art, and perspective. The course is not perfect however, because it tunnel visions on the concept of perspective hard enough to ignore any other worthwhile content as an intro to art fundamentals. The course also requires you to examine and analyze art works, which is conducive to being able to articulate and hone industry level artistic skills. Overall everything in the course is helpful, but very narrowed down.

    Course highlights:

    I've always been a huge fan of articulating artwork. Thats was my favorite portion of the course. In terms of education, its good to re-hash all of the basic fundamental principles of perspective, and apply it to actual works of art. While incredibly rudimentary and tedious, the overall expectation of the course is still set at a high standard, and makes sure you're set on topics many haven't talked about likely since a middle school art class.

    Hours per week:

    6-8 hours

    Advice for students:

    Put in the amount of effort you would expect the course to require. All the art assignments have realistic expectations for you, and aren't over the top. If you're happy with the art you created, then you should expect a good grade and not over think if. If you assume its good, and then get returned a bad grade, thats when you have to put in exceptionally more time than you previously thought. I would be amazed if anyone would have that issue however. Its an incredibly straightforward course.

    • Fall 2016
    • don't know
    • Yes
    • Background Knowledge Expected Great Intro to the Subject Lots of Writing
    • Profile picture
    Oct 05, 2016
    | Would highly recommend.

    Not too easy. Not too difficult.

    Course Overview:

    After sitting in front of a computer modeling, it's honestly so refreshing to just sit down and draw. Traditional art is the absolute first step to anything in the digital art world. You have to know the basics before doing anything more complicated, right?

    Course highlights:

    Most of this stuff was just a refresher for me, but it was a good refresher. It reminded me that I need to be mindful of light sources, scaling, and perspective. How objects are in a scene and how they relate to each other. All of this stuff is important for when want to be able to model 3D spaces, with larger objects than a small still life.

    Hours per week:

    12+ hours

    Advice for students:

    Read as much as you can about the subject and ask your professor questions if you have any. Sit down and look at whatever you're drawing. Remember to draw what you see and not what you know. Just because you know there's a roof on top of that building, doesn't mean you can see the roof from where you're sitting.

    • Summer 2016
    • Nicholas Boyd
    • Yes
    • Great Intro to the Subject Many Small Assignments Participation Counts


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