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Abomination
Ant-Man
Black Bolt
Black Panther
Black Widow
Capt. America
Colossus
Cyclops
Drax
Gamora
Guillotine
Hawkeye
Hulk
Hulkbuster
Iron Fist
Iron Man
Juggernaut
Magik
Magneto
Punisher
Rhino
Ronan
Scarlet Witch
Spider-Man
Star-Lord
Storm
Superior Iron
Name:
Jesus Disciples
Cipher Key:
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
_ _ _ _ _
_ _ _ _ _
_ _ _ _ _ _ _ _ _ - _ _ _ _ _
_ _ _ _ _ _
(BROTHER OF AND (SON OF ALPHAEUS)
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(BROTHER OF )
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Chapter 5
Managing
Value Conflicts
Barbara Herlihy and Gerald Corey
Counseling is defined in the ACA Code of Ethics (American Counseling
Association [ACA], 2014) as a professional relationship that empowers
diverse individuals, families, and groups to acc
Investigation of Uniform Motion
Name: J Bahrich
Date: Oct. 6, 2011 Partner: G. Bittante
Objective:
To investigate the velocity of a rolling ball, at various positions down an incline plane and to determine if
the velocity changes in a uniform manner.
Hypo
Mechanics
Vectors & Scalars
Scalars
Scalars are quantities which are fully
described by a magnitude alone.
Examples are time, energy, speed, distance
Vectors
Vectors are quantities which are fully
described by both a magnitude and a
direction.
Examples in
Forces&Dynamics
a
70N
5kg
20kg
F.B.D.of20kgbox
F.B.D.of5kgbox
a
a
T
T
20kg
F=W=mg=(20kg)(10m/s
W=200N
2
70N
5kg
F=W=mg=(5kg)(10m/s
W=50N
)
F=ma
2
)
F=ma
F x =ma=T
(20kg)a=T
F x =ma=70NT
(5kg)a=70NT
20a=T
5a=70T
5a=70T
5a=7020a
+20a+20a
25a=70
25a =
252
mg
1
F
mg
2
F sin
F cos
F
mg
3
F sin
F cos
F
mg
4
F sin
F cos
F
Ff
mg
5
F sin
F cos
F
Ffcos
Ff
Ffsin
mg
6
F sin
F cos
F
Ffcos
Ff
Ffsin
mg
F cos
Horz
mv2/r = F
Ffsin
mg
sin
Ffcos
7
F sin
F cos
F
Ffcos
Ff
Ffsin
mg
F cos
Horz
mv2/r = F
Ffsin
mg
sin
Ffcos
8
F
Special Relativity
Background
Light has wave characteristics
Assumed that light needs a medium to travel
through - luminiferous aether (aether wind)
Aether could account for aberrations in
positions of stars.
All things in the universe are in motion,
Solving Kinematics Problems
The speed required of a military jet when taking off from the deck of an aircraft carrier is dependent
upon the speed of the carrier and the speed of the wind into which the carrier is moving. The takeoff
speed required of a mi
LinearMotionwithConstantAcceleration
uinitialvelocity
vfinalvelocity
aacceleration(constant)
t timetaken
s distancetraveled
v av = v+u
2
a= vu
t
a= v
t
AreaUnder
GraphRepresents
Displacement
vo
1
mg
1
F
mg
2
F sin
F cos
F
mg
3
F sin
F cos
F
mg
4
F sin
F cos
F
mg
F cos
mg
5
F sin
F cos
F
mg
F cos
mg
F sin
mv2
6
F sin
F cos
F
mg
F cos
F
mg
F sin
mv2
mg/cos
7
F sin
F cos
F
mg
F cos
F
mg
mg/cos
F sin
mv2
sin mg/cos
mv2
8
F sin
F cos
F
mg
F cos
F
mg
mg
Name: _ Physics 11 Block: _
Date: _
2.2 Velocity, Speed and Velocity-Time Graphs
Average Velocity
Change in displacement over a time interval.
Velocity is a vector so direction must be indicated.
d di d
v f
t f ti
t
Average velocity = slope of a position
Physics 11 Optics
Optics Nature of Light
Light is a transverse wave. An electric field and a
magnetic field change orthogonally to the direction of
the light wave.
The electromagnetic radiation does not require a
medium to propagate itself. It can travel
Physics 11 3 Projectile Motion
3.1 Vectors
Vectors are added tip to tail. In one dimension, a positive and a
negative can just be added.
In two dimensions, the direction of the vector must be considered.
This requires the use of a scale diagram and accura
Name: _ Physics 11 Block: _
Date: _
Unit 1 Introduction to Physics
1.1 Math and Physics
Physics is the study of motion. This includes matter, energy, forces, electricity, atoms and virtually
everything in the universe. There are many specialized branches
Name: _ Physics 11 Block: _
Date: _
Unit 2 Kinematics
2.1 Vectors and Position-Time Graphs
Kinematics is the branch of physics that deals with motion. To quantify motion requires knowing
where and when. Not all where mean the same thing (e.g. position vs.
Physics 11 4 Momentum and Energy
4.1 Momentum and Impulse
Momentum can be thought of as a quantification of inertia.
Momentum is a vector quantity (p) that is the product of an
objects mass and velocity.
p = mv
Units for momentum are kgms-1.
The direction
Name: _ Physics 11 Block: _
Date: _
1.3 Graphing Techniques
A well-designed graph will quickly and easily represent a huge amount of information.
Identify your variables:
o Independent variable: variable that is changed (x-axis)
o Dependent variable: vari
Name: _ Physics 11 Block: _
Date: _
2.4 Acceleration
The velocity of an object is rarely constant. A change in velocity is called acceleration. Average
acceleration is the change in velocity over a time interval.
a
v f vi
t f ti
v
t
Acceleration can be po
Name: _ Physics 11 Block: _
Date: _
2.6 Acceleration-Time Graphs
Recall that a graph can be used for three things:
Reading the graph
Calculating the slope
Calculating the area under the curve
An acceleration-time graph shows how acceleration changes.
The
Name: _ Physics 11 Block: _
Date: _
1.2 Accuracy and Precision
In order to understand relationships between properties, measurements will be made. Measurements are
comparisons between an unknown and a standard. All measurements contain some amount of
impr
Name: _ Physics 11 Block: _
Date: _
2.5 Displacement Equations
By combining the average velocity and average acceleration equations, several new equations can be
developed. All of these equations are valid for uniform accelerated motion (i.e. constant acc