IS451M LAN Management using Microsof
Homework 2
Yogendra Jampana
Review Questions:
1)
2)
3)
4)
5)
6)
7)
8)
9)
10)
11)
12)
13)
14)
15)
16)
17)
18)
19)
20)
21)
B
A, C
C
D
False
A, D
A
B
C
B
Set Download and install updates automatically as default for Windo
IS451M LAN Management using Microsof
Homework 1
Yogendra Jampana
Review Questions:
1) B
2) D
3) Datacenter edition.
4) B
5) D
6) False
7) C
8) D
9) C
10) C
11) C
12) Workgroup model.
13) D
14) B
15) C
16) B
17) B
18) A
19) B
20) C
21) B
22) C
23) True
24)
S.NO.
QUESTIONS
1
2
RELEVANT
FIGURE/SIGN
IF ANY
0
OPTION1
OPTION2
OPTION3
OPTION4
ANSWER
OPTION
3
4
5
6
7
1
DRIVING IS A REPETITION OF THREE
THINGS. WHICH ARE THEY IN
CORRECT ORDER?
0
THINK, DO AND SEE
DO, THINK AND SEE
2
WHICH OF THE FOLLOWING SHOULD
BE
Coping with the Limitations of Algorithm Power
Tackling Difficult Combinatorial Problems
There are two principal approaches to tackling difficult combinatorial problems (NP-hard
problems):
Use a strategy that guarantees solving the problem exactly but doe
DIVIDE & CONQUER
Definition:
Divide & conquer is a general algorithm design strategy with a general plan as follows:
1. DIVIDE:
A problems instance is divided into several smaller instances of the same
problem, ideally of about the same size.
2. RECUR:
So
GREEDY TECHNIQUE
Definition:
Greedy technique is a general algorithm design strategy, built on following elements:
configurations: different choices, values to find
objective function: some configurations to be either maximized or minimized
The method:
Dynamic Programming
Definition
Dynamic programming (DP) is a general algorithm design technique for solving
problems with overlapping sub-problems. This technique was invented by American
mathematician Richard Bellman in 1950s.
Key Idea
The key idea is to
LECTURE NOTES
ON
DESIGN AND ANALYSIS OF ALGORITHMS
B. Tech. 6th Semester
Computer Science & Engineering
and
Information Technology
Prepared by
Mr. S.K. Sathua Module I
Dr. M.R. Kabat Module II
Dr. R. Mohanty Module III
VEER SURENDRA SAI UNIVERSITY OF TECH
Limitations of Algorithm Power
Objectives
We now move into the third and final major theme for this course.
1. Tools for analyzing algorithms.
2. Design strategies for designing algorithms.
3. Identifying and coping with the limitations of algorithms.
Eff
Transform & Conquer
Definition
Transform & Conquer is a general algorithm design technique which works in two stages.
STAGE 1: (Transformation stage): The problems instance is modified, more
amenable to solution
STAGE 2: (Conquering stage): The transforme
Chapter 1. Introduction
1.1 Need for studying algorithms: The study of algorithms is the cornerstone of computer
science.It can be recognized as the core of computer science. Computer programs would
not exist without algorithms. With computers becoming an
DECREASE & CONQUER
Description:
Decrease & conquer is a general algorithm design strategy based on exploiting the
relationship between a solution to a given instance of a problem and a solution to a
smaller instance of the same problem. The exploitation c
BRUTE FORCE
3.1Introduction
Brute force is a straightforward approach to problem solving, usually
directly based on the problems statement and definitions of the
concepts involved.Though rarely a source of clever or efficient
algorithms,the brute-force ap
FUNDAMENTALS OF THE ANALYSIS OF ALGORITHM
EFFICIENCY
Analysis of algorithms means to investigate an algorithms efficiency with
respect to resources:
running time ( time efficiency ) and
memory space ( space efficiency )
Time being more critical than spa
Q) Explain the divide-conquer strategy with the help of an example.
Sep-00,Q3(a)
Q) Explain the techniques of Divide and Conquer with the help of an
example.
Oct-99,Q3(a)
Ans:Divide and Conquer Strategy:The principle behind this strategy is that it is eas
Design and Analysis of Algorithm
UNIT - II
DIVIDE AND CONQUER:
General method:
Given a function to compute on n inputs the divide-and-conquer strategy
suggests splitting the inputs into k distinct subsets, 1<k<=n, yielding k sub
problems.
These sub proble
Design and Analysis of Algorithm
UNIT V
BRANCH AND BOUND - THE METHOD
The design technique known as branch and bound is very similar to backtracking
(seen in unit 4) in that it searches a tree model of the solution space and is applicable to a
wide variet
Design and Analysis of Algorithm
UNIT - IV
Backtracking:
The general method8 queens problemSum of subsetsGraph coloring
Hamiltonian cycleKnapsack problem.
BACKTRACKING
It is one of the most general algorithm design techniques.
Many problems which deal wit