Not too easy. Not too difficult.
This course engages with IR with only the very basic theoretical concepts - looking at no engaging developments in IR thought or interesting implications. The assignments were not marked to harshly, but there was very little flexibility in the topic, which made all work formulaic and probably made it hard to distinguish your writing from others.
We spent much to much time focusing on Game Theory - like 3 weeks, though it was useful for the 15% bonus on the final (a total joke). It was a decent primer for other courses, but very dry in itself.
Hours per week:
Advice for students:
Don't, because prereqs aren't needed at McGill. Jump straight to 300s and take stuff with content you understand.