build an application to store information for books using object-oriented programming (OOP). Follow the attached UML diagram and also include the helper functions listed below.
void CreateBook( Book &objBook ); // Prompt the user for the title, author, ISBN, and quantity, and assign the user's input to the object using mutator functions
void DisplayBook( Book &objBook ); // displays the data stored in the book object passed by reference using accessor functions.
Submit three files: Source.cpp, Book.cpp, and Book.h
Create separate files for client, specification, and implementation code.