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Code/Course Name: DFT3123 HUMAN COMPUTER INTERACTION Quiz No: 1 / 2 / 3 Answer: True False Questions (1 mark each: 3 marks) 1. True 2. False 3. True...
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Are we able to develop our own OS based on Python programming?

Code/Course Name: DFT3123 HUMAN COMPUTER INTERACTION Quiz No: 1 / 2 / 3 Answer: True False Questons (1 mark each: 3 marks) 1. True 2. False 3. True Lis± down Questons 4) Lis± THREE (3) major ±ypes of design rules. Learnability Flexibility Robustness 5) Lis± TWO (2) of Shneiderman’s 8 Golden Rules. (Choose any ±wo: 2 marks) 1. Strive for consistency 2. Enable frequent users to use shortcuts 3. OFer informaTve feedback 4. Design dialogs to yield closure 5. OFer error prevenTon and simple error handling 6. Permit easy reversal of acTons 7. Support internal locus of control 8. Reduce short-term memory load 6) Lis± TWO (2) of Norman’s 7 Principles. (Choose any ±wo: 2 marks) 1. Use both knowledge in the world and knowledge in the head. 2. Simplify the structure of tasks. 3. Make things visible: bridge the gulfs of Execu±on and Evalua±on. 4. Get the mappings right. 5. Exploit the power of constraints, both natural and arT±cial. 6. Design for error. 7. When all else fails, standardize. Prepared by: Veri±ed by: (COURSE COORDINATOR) (HEAD OF PROGRAMME) Da±e: Da±e:
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DEPARTMENT OF INFORMATION & COMMUNICATION TECHNOLOGY COURSE WORK ASSESSMENT (Session: JUNE 2016) Name: ______________________________________________ Registra±on No.: ________________ Code & Course : DFT3123 HUMAN COMPUTER INTERACTION Programme : ______________________ Lecturer : ________________________________ ________ Week (Date) : W5 Lab Exercise No: 1 /2/3/4 [ CLO: CLO 2] Dura±on : 45 minutes Learning Outcome: Explain the principles to support usability in interacTve systems design: Defne Schneiderman's 8 golden rules IntroducTon: Design rules (or usability rules) are rules that a designer can Follow in order to increase the usability oF the system/product Principles of usability and Shneiderman’s 8 golden rules are the example oF design rules which always being used and reFerred For a good interFace design. Task 1. Describe each type oF principles oF usability which are learnability , ²exibility and robustness . In your descripTon, you may include the defniTon oF each with appropriate examples. ±he uses oF images are highly recommending. Task 2. Choose an o²ine applicaTon or online/web applicaTon. ³or the chosen applicaTon, 1. Label and idenTFy each Schneiderman's 8 golden rules that have been applied onto the interFace oF the applicaTon. 2. Explain how the Schneiderman's 8 golden rules work to the applicaTon.
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