2. a. Create a class SubstitutionChipher that implements these two interfaces. The constructor should have one parameter called shift.
b. Define the method encode so that each letter is shifted by the value in shift. For example if shift is 3, a will be replaced by d, b will be replaced by e, and so on. You can implement this by simply adding the shift value to a char. Ex. System.out.printf("%c",'a'+3); will print 'd'. Make sure the value falls between 32 and 126. For example, if you add 8 to 122 (code for 'z'), you should "wrap around" and get 35. Hint: You may wish to define a private method that shifts a single character.
c. Define the method decode so that each letter is shifted in the negative direction by the value in shift. For example if shift is 3, d will be replaced by a, e will be replaced by b, and so on. You can implement this by simply subtracting the shift value to a char. Ex. System.out.printf("%c",'d'-3); will print 'a'. Make sure the value falls between 32 and 126. For example, if you subtract 8 from 35, you should "wrap around" and get 122. Hint: You may wish to use the same method for shifting back.
3. Create a GUI application that uses one JTextField to get a message and encode or decode using the class described in 2 and another JTextField to get the shift value. Use two buttons to decode and encode. Handle necessary exceptions like entering a nonnumeric value in the shift textbox.
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