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Write a Java program that constructs an Applet. Your program should provide labels and textfields to a user to enter information regarding projects.

Write a Java program that constructs an Applet. Your program should provide labels and textfields to a user to enter information regarding projects.  

The Applet (JApplet) of your program should contain two tabs. The first tab is labeled "Project creation" and the second tab is labeled "Project spending".

(The size of the applet here is approximately 900 X 350).

The section under the first tab should be divided into two parts:

The left part contains labels, textfields, and a button for a user to enter some project information. The right part shows "No project" at the beginning (it is done using JTextArea).

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Assignment6.java

// Assignment #:
//
Name:
//
StudentID:
//
Lecture:
// Description:
//
//
// 6
your name
your id
your lecture days/time
The Assignment 6 class creates a Tabbed Pane with
two tabs, one for Project...

Budget.java

// Assignment #:
//
Name:
//
StudentID:
//
Lecture:
// Description: The class Budget represents a budget of a project
import java.text.NumberFormat;
public class Budget
{
private double...

CreatePanel.java

import java.awt.BorderLayout;
import java.awt.GridLayout;
import java.awt.event.*;
import javax.swing.*;
import java.util.*;
public class CreatePanel extends JPanel {
private Vector<Project>...

Project.java

// Assignment #:
//
Name:
//
StudentID:
//
Lecture:
// Description: The class Project represents a project .
public class Project {
private String projName;
private int projNumber;
private String...

ProjectSpendingPanel.java

// Assignment #:
//
Name:
//
StudentID:
//
Lecture:
// Description: 6
your name
your id
your lecture days/time
It needs to be filled import
import
import
import
import
import...

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