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QUESTION 6 In Chess, a player decides to move his rook three spaces...

QUESTION 6

In Chess, a player decides to move his rook three spaces to the right of its current position. Is this a meaningful action or choice?


Yes, it is a meaningful action. The player could have picked another unit to move, or to move the rook to another space instead.


No, it is not a meaningful choice because rooks always move along the cardinal directions.



QUESTION 7

Using Figure 10.1 in Chapter 10 - Anatomy of a Choice in Players Making Decisions, assume you are playing the white side. You move your rook in a straight line from b1 to b5, moving in the normal pattern of a rook. Is moving to that space a meaningful decision?


Yes, as I had a choice of where to move, and the consequences of the moves differ.


No, this is not a meaningful choice, as the rook always has to move in a straight line.



QUESTION 8

In the Guessing Game, players have to guess a number between a range of numbers set by the host. They take turns guessing the right number until someone gets it. Is there any meaningful choice here?


No. Guessing is totally arbitrary by definition and even using some deduction based on earlier guesses is still not enough to be considered a meaningful choice.


Yes. the players have to pick a number, so they are making a meaningful choice.



QUESTION 9

What fact about analog games makes them particularly well-­suited for people trying to understand game design?


Many digital game genres come originally from analog games.


Analog games are easier to make than digital games.


Analog games are simpler in design than digital games.


The analog games market is growing faster than the digital games market.


Analog games expose their rules to the player, while the working of digital games can be obscured by a computer doing all of the evaluation.



QUESTION 10

Why is "idea guy" not a job that actually exists in most cases within the game industry?


Everyone is an idea person.


Ideas need to be tested and refined and are thus incomplete on their own.


Developing ideas takes much more skill than simply having ideas.


There is no way to tell if an idea will truly work before implementing it.


All of the above.



QUESTION 11

What is not a responsibility of a game designer?


Establishing design goals


Facilitating gameplay


See with the player's eyes


Creating the game engine


Communicate with the whole team

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